Kryx RPGThemesMonsters

Xorn

Medium elemental
Challenge
5 (1,800 XP)

STR
3
DEX
0
CON
6
INT
0
WIS
0
CHA
0

73
7d8+42
19
Soak
3
Fort
+6
Ref
+1
Will
+0
Defense note natural armor
Damage resistances piercing and slashing from nonmagical attacks that aren’t adamantine

Speed 6 m., burrow 6 m.
Senses darkvision 18 m., tremorsense 18 m., passive Perception 14
Skills Perception +4, Stealth +3
Languages Terran

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Maneuvers. The xorn uses maneuvers (maneuver save DC 14). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, flesh ripper, grievous wound, spring attack, trip

2 stamina dice: fling, retaliate, tear tendon

Stone Camouflage. The xorn has advantage on Stealth checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 18 meters of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (3d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.

Underdarksrd