- 5 (1,800 XP)
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
Maneuvers. The xorn uses maneuvers (maneuver save DC 14). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Stone Camouflage. The xorn has advantage on Stealth checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 18 meters of it.
Multiattack. The xorn makes three claw attacks and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.