Kryx RPGThemesMonsters

Wyvern

Large dragon
Challenge
6 (2,300 XP)

STR
4
DEX
0
CON
3
INT
−3
WIS
1
CHA
−2

110
13d10+39
13
Soak
1
Fort
+3
Ref
+2
Will
−1
Defense note natural armor

Speed 6 m., fly 25 m.
Senses darkvision 18 m., passive Perception 14
Skills Perception +4

Maneuvers. The wyvern uses maneuvers (maneuver save DC 15). It has 18 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, dive attack, fearsome beast, flesh ripper (Bite or Claws only), fountain of blood, inject venom (Stinger only), knockback (Claws only), spring attack, swipe (Claws only)

2 stamina dice: fling (Bite or Claws only), tear tendon (Bite or Claws only)

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 3 m., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 3 m., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Fortitude saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Hill, Mountainsrd