- 6 (2,300 XP)
Maneuvers. The wyvern uses maneuvers (maneuver save DC 15). It has 18 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 3 m., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 3 m., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Fortitude saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.