- ¼ (50 XP)
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The wolf uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (2d4 + 2) piercing damage.