Winter WolfLarge monstrosity
- 3 (700 XP)
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The winter wolf uses maneuvers (maneuver save DC 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Snow Camouflage. The wolf has advantage on Stealth checks made to hide in snowy terrain.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) piercing damage.
Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 4.5-meters cone. Each creature in that area must make a DC 12 Reflex saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.