Kryx RPGThemesMonsters

Will-o’-Wisp

Tiny undead
Challenge
2 (450 XP)

STR
−5
DEX
9
CON
0
INT
1
WIS
2
CHA
0

22
9d4
19
Fort
+0
Ref
+2
Will
+1
Damage resistances acid, cold, concussion, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities lightning, poison
Condition immunities burning, exhausted, grappled, paralyzed, poisoned, prone, restrained, unconscious

Speed 0 m., fly 15 m. (hover)
Senses darkvision 35 m.
Languages the languages it knew in life

Ephemeral. The will-o’-wisp can’t wear or carry anything.

Incorporeal Movement. The will-o’-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spellcasting. The will-o’-wisp’s spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

At will: invisibility

Variable Illumination. The will-o’-wisp sheds bright light in a 5- to 6-meters radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.

Bonus Actions

Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 1.5 meters of it that has 0 health and is still alive. The target must succeed on a DC 10 Fortitude saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) health.

Actions

Shock. Melee Spell Attack: +4 to hit, reach 1.5 m., one creature. Hit: 9 (2d8) lightning damage.

Forest, Swamp, Urbansrd