Kryx RPGThemesMonsters

White Guard Drake

Medium dragon
Challenge
2 (450 XP)

STR
3
DEX
0
CON
3
INT
−3
WIS
0
CHA
−2

52
7d8+21
14
Soak
1
Fort
+3
Ref
+1
Will
−1
Defense note natural armor
Damage resistances cold

Speed 9 m., burrow 6 m., climb 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Perception +2
Languages understands Draconic but can’t speak it

Maneuvers. The white guard drake uses maneuvers (maneuver save DC 13). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: blood in the water, fearsome beast, knockback (Tail only), spring attack, swipe (Claw only)

Spellcasting. The white guard drake is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): frostbite, icicle

1 mana: cold snap, cone of cold, ice knife, ice slick, snow storm, winter’s bite

Actions

Multiattack. The drake attacks twice, once with its bite and once with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) bludgeoning damage.

Arctic, Urbanvgtm