Kryx RPGThemesMonsters

White Dragon Wyrmling

Medium dragon
Challenge
2 (450 XP)

STR
2
DEX
0
CON
2
INT
−3
WIS
0
CHA
0

32
5d8+10
16
Soak
2
Fort
+4
Ref
+3
Will
+2
Defense note natural armor
Damage immunities cold

Speed 9 m., burrow 4.5 m., fly 18 m., swim 9 m.
Senses blindsight 3 m., darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +2
Languages Draconic

Maneuvers. The white dragon wyrmling uses maneuvers (maneuver save DC 12). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: blood in the water, dive attack, knockback (Claw only), spring attack, swipe (Claw only)

Spellcasting. The white dragon wyrmling is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): frostbite, icicle

1 mana: cold snap, cone of cold, ice knife, ice slick, snow storm, winter’s bite

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Claw. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 3-meters cone or a 4.5-meters line that is 1.5 meters wide. Each creature in that area must make a DC 12 Fortitude saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

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