Kryx RPGThemesMonsters

White Abishai

Medium fiend (devil)
Challenge
6 (2,300 XP)

STR
3
DEX
0
CON
4
INT
0
WIS
1
CHA
1

68
8d8+32
15
Soak
2
Fort
+7
Ref
+4
Will
+1
Defense note natural armor
Damage resistances bludgeoning, piercing, slashing from nonmagical attacks that aren’t silvered
Damage immunities cold, fire, poison
Condition immunities poisoned

Speed 9 m., fly 12 m.
Senses darkvision 35 m.
Languages Draconic, Infernal, telepathy 35 m.

Dashing Strike. If the white abishai uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The abishai makes two attacks: one with its longsword and one with its claw.

Longsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d10 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Reactions

Vicious Reprisal. In response to taking damage, the abishai makes a bite attack against a random creature within 1.5 meters of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

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