WerebearMedium humanoid (human shapechanger)
- 5 (1,800 XP)
Keen Smell. The werebear has advantage on Perception checks that rely on smell.
Maneuvers. The werebear uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
1 stamina die: disorient, fearsome beast (Bear or Hybrid Form Only), glancing blow, grapple (Bear or Hybrid Form Only), hamstring, knockback, slice through, spring attack, swipe (Bear or Hybrid Form Only), whirling blade
Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and Defense, are the same in each form. Any equipment it. is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Fortitude saving throw or be cursed with were bear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 10 (1d12 + 4) slashing damage.