Kryx RPGThemesMonsters

Warlock of the Fiend

Medium humanoid (any species)
Challenge
7 (2,900 XP)

STR
0
DEX
2
CON
2
INT
1
WIS
1
CHA
4

78
12d8+24
12
Fort
+2
Ref
+1
Will
+5
Defense note 15 with mage armor
Damage resistances slashing damage from nonmagical attacks not made with silvered weapons

Speed 9 m.
Senses darkvision 18 m., passive Perception 11
Skills Deception +7, Divinity +4, Occult +4, Persuasion +7
Languages any two languages (usually Abyssal or Infernal)

Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15):

At will: alter self, false life, image, levitate (self only), mage armor (self only)

1/day each: feeblemind, finger of death, plane shift

Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has 24 mana, a mana limit of 4, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): minor illusion, minor telekinesis, prestidigitation, produce flame, shock

1 mana: burning hands, fiery rebuke, friends, scorching bolts

2 mana: banishment, clairvoyance, flame strike, hallow, stinking cloud, suggestion, wall of fire

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 10 (3d6) fire damage.

Club. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 2 (1d4) bludgeoning damage, plus 10 (3d6) fire damage.

Arctic, Desert, Underdark, Urbanvgtm