Kryx RPGThemesMonsters

Warlock of the Archfey

Medium humanoid (any species)
Challenge
4 (1,100 XP)

STR
−1
DEX
2
CON
0
INT
0
WIS
1
CHA
4

49
11d8
15
Fort
+0
Ref
+1
Will
+4
Defense note 13 without barkskin
Condition immunities charmed

Speed 9 m.
Senses passive Perception 11
Skills Deception +6, Occult +2, Persuasion +6, Wilderness +3
Languages any two languages (usually Sylvan)

Spellcasting. The warlock of the archfey’s spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will, 5th-level spellcaster): blind spot, charm, empathy, frighten, lullaby, manipulate sound, minor illusion, thaumaturgy, vicious mockery

1 mana: barkskin, beguile, blur, browbeat, charm creature, charming presence, command, compelled duel, control sound, cutting words, deceive, disguise, false sensory input, fear, friends, hypnotize, illusory script, image, instinctive charm, invisibility, magic mouth, mirror image, misdirection, phantom steed, piercing screech, silence, sleep, speak with animals

2 mana: calm emotions, catnap, compulsion, damning secret, dark delirium, douse the flames of war, dream, enthrall, hypnotic pattern, illusory dragon, incite panic, irresistible dance, magic aura, nightmare, phantasmal force, suggestion, terrifying visage, wall of terror

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.

Arctic, Forest, Mountain, Swamp, Urbanvgtm