Kryx RPGThemesMonsters

Warlock of the Archfey

Medium humanoid (any species)
Challenge
4 (1,100 XP)

STR
−1
DEX
1
CON
0
INT
0
WIS
1
CHA
4

49
11d8
11
Fort
+0
Ref
+0
Will
+4
Defense note 14 with mage armor
Condition immunities charmed

Speed 9 m.
Senses passive Perception 11
Skills Deception +6, Occult +2, Persuasion +6, Wilderness +3
Languages any two languages (usually Sylvan)

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15):

At will: disguise, image, mage armor (self only), speak with animals

Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): dancing lights, minor illusion, minor telekinesis, prestidigitation, vicious mockery

1 mana: blink, charm creature, disguise, faerie fire, fear, friends, sleep, teleport, teleport

2 mana: hold creature, mind control, phantasmal force

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d4 + 1) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports up to 18 meters to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Arctic, Forest, Mountain, Swamp, Urbanvgtm