Kryx RPGThemesMonsters

War Priest

Medium humanoid (any species)
Challenge
9 (5,000 XP)

STR
3
DEX
0
CON
2
INT
0
WIS
3
CHA
1

117
18d8+36
18
Soak
1
Fort
+6
Ref
+1
Will
+6
Defense note plate

Speed 9 m.
Senses passive Perception 13
Skills Coercion +5, Divinity +7
Languages any two languages

Dashing Strike. If the war priest uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Spellcasting. The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has 12 mana, a mana limit of 2, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): light, mending, sacred flame, spare the dying

1 mana: daybreak weapon, daybreak weapon, force weapon, guiding bolt, heal, shield of faith, spiritual weapon

2 mana: banishment, beacon of hope, dispel magic, flame strike, freedom of movement, guardian of faith, hold creature, mass heal, restoration, revivify, spirit guardians, stoneskin, water walk

Actions

Multiattack. The priest makes two melee attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (1d12 + 3) bludgeoning damage.

Warhammer. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Reactions

Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 9 meters of it. The priest can make this choice after the roll is made but before it hits or misses.

Desert, Urbanvgtm