War PriestMedium humanoid (any species)
- 9 (5,000 XP)
Dashing Strike. If the war priest uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Spellcasting. The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has 12 mana, a mana limit of 2, regains its mana when it finishes a short or long rest, and knows the following spells:
Multiattack. The priest makes two melee attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (1d12 + 3) bludgeoning damage.
Warhammer. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 9 meters of it. The priest can make this choice after the roll is made but before it hits or misses.