Vulture

Medium animal
Challenge

STR
−2
DEX
0
CON
1
INT
−4
WIS
1
CHA
−3

5
1d8+1
12
Fort
+2
Ref
−1
Will
+0

Speed 2 m., fly 10 m.
Skills Perception +1 (12)

Keen Sight and Smell. The vulture has advantage on Perception checks that rely on sight or smell.

Maneuvers. The vulture uses maneuvers (maneuver save Difficulty 9). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: blood in the water, dive attack, spring attack, tear flesh

Pack Tactics. The vulture has advantage on attacks made against a creature if at least one of the vulture’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions (1)

Beak. Melee Weapon Attack: +0 to hit. Hit: 2 (1d4) piercing damage.

Desert, Grassland, Hillsrd

Maneuvers

As an action, make a melee weapon attack with advantage against a creature that is below half its health.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Until the start of your next turn, if you are within 10 meters of a creature that you can sense that is below half its health, any attack you make against a creature not below half its health is made with disadvantage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action while flying, you can use the Dash action. If you move at least 3 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage and you don’t provoke opportunity attacks when you fly out of the creature’s reach.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.