VrockLarge fiend (demon)
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Beak (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 10 (2d6 + 3) piercing damage.
Talons (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 14 (2d10 + 3) slashing damage.
Spores (Recharge 6). A 3-meter radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 15 Fortitude saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech (1/long rest). The vrock emits a horrific screech. Each creature within 4 meters of it that can hear it and that isn’t a demon must succeed on a DC 15 Fortitude saving throw or be stunned until the end of the vrock’s next turn.
Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.
A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.
A summoned demon appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9