Kryx RPGThemesMonsters

Vrock

Large fiend (demon)
Challenge
6 (2,300 XP)

STR
3
DEX
2
CON
4
INT
−1
WIS
1
CHA
−1

104
11d10+44
15
Soak
1
Fort
+4
Ref
+6
Will
+3
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m., fly 18 m.
Senses darkvision 35 m.
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the vrock uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vrock makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 10 (2d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 14 (2d10 + 3) slashing damage.

Spores (Recharge 6). A 4.5-meters-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Fortitude saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech (1/long rest). The vrock emits a horrific screech. Each creature within 6 meters of it that can hear it and that isn’t a demon must succeed on a DC 14 Fortitude saving throw or be stunned until the end of the vrock’s next turn.

Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.

A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.

A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.