Venom TrollLarge giant
- 7 (2,900 XP)
Keen Smell. The troll has advantage on Perception checks that rely on smell.
Maneuvers. The venom troll uses maneuvers (maneuver save DC 15). It has 20 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tear tendon
Poison Splash. When the troll takes damage of any type but psychic, each creature within 1.5 meters of the troll takes 9 (2d8) poison damage.
Regeneration. The troll regains 10 health at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 health and doesn’t regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) slashing damage.
Venom Spray (Recharge 6). The troll slices itself with a claw, releasing a spray of poison in a 4.5-meters cube. The troll takes 7 (2d6) slashing damage (this damage can’t be reduced in any way). Each creature in the area must make a DC 16 Fortitude saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.