Velociraptor

Tiny animal
Challenge

STR
−2
DEX
2
CON
1
INT
−3
WIS
1
CHA
−2

10
3d4+3
15
Fort
+2
Ref
+1
Will
−1
Defense note natural armor

Speed 5 m.
Skills Perception +2 (13)

Maneuvers. The velociraptor uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, pounce, spring attack, tear flesh

Pack Tactics. The velociraptor has advantage on attacks made against a creature if at least one of the velociraptor’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions (2)

Bite (1/turn). Melee Weapon Attack: −1 to hit. Hit: 1 piercing damage.

Claws (1/turn). Melee Weapon Attack: −1 to hit. Hit: 1 slashing damage.

Forest, Grasslandvgtm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack against a creature after you move at least 3 meters straight toward it.

On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, it must succeed on a Reflex saving throw or you knock it prone.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and target a creature of a larger size for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.