Kryx RPGThemesMonsters

Vampiric Mist

Medium undead
Challenge
3 (700 XP)

STR
−2
DEX
3
CON
3
INT
−2
WIS
1
CHA
−2

30
4d8+12
13
Fort
+3
Ref
+0
Will
+1
Damage resistances acid, cold, concussion, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities charmed, exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained

Speed 0 m., fly 9 m. (hover)
Senses darkvision 18 m.

Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.

Life Sense. The mist can sense the location of any creature within 18 meters of it, unless that creature’s type is construct or undead.

Misty Form. The mist can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 60 extra centimeters, rather than 30 extra centimeters. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.

Sunlight Hypersensitivity. The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.

Actions

Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Fortitude saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 health, and the target’s maximum health is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its maximum health is reduced to 0.

Arctic, Coastal, Forest, Grassland, Mountain, Swamp, Underdark, Urbanmtof