UltrolothMedium fiend (yugoloth)
- 13 (10,000 XP)
Dashing Strike. If the ultroloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting. The ultroloth’s innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells:
Magic Resistance. The ultroloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The ultroloth’s weapon attacks are magical.
Multiattack. The ultroloth can use its Hypnotic Gaze and makes three melee attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) piercing damage.
Hypnotic Gaze. The ultroloth’s eyes sparkle with opalescent light as it targets one creature it can see within 9 meters of it. If the target can see the ultroloth, the target must succeed on a DC 17 Will saving throw against this magic or be charmed until the end of the ultroloth’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to the ultroloth’s gaze for the next 24 hours.
Teleport. The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.
Variant: Summon Yugoloth (1/long rest). The yugoloth chooses what to summon and attempts a magical summoning.
An ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth.
A summoned yugoloth appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.