Twig Blight

Twig Blight

Small plant
Challenge

STR
−2
DEX
1
CON
1
INT
−3
WIS
−1
CHA
−4

4
1d6+1
15
Soak
1
Fort
+2
Ref
+0
Will
−2
Defense note natural armor
Damage vulnerabilities fire
Condition immunities blinded, deafened

Speed 4 m.
Skills Stealth +2 (13)
Senses blindsight 10 m. (blind beyond this radius)
Languages understands Common but can’t speak

False Appearance. While the twig blight remains motionless, it is indistinguishable from an ordinary dead shrub.

Maneuvers. The twig blight uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, grievous wound, spring attack, stalking shadow

Actions (1)

Claws. Melee Weapon Attack: +2 to hit. Hit: 3 (1d4 + 1) piercing damage.

Feywild, Forestmm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a weapon attack to leave a twisted wound that can’t be healed so easily.

On a hit, add the stamina die to the attack’s damage and the creature must succeed on a Fortitude saving throw or its maximum health is reduced by the stamina die result for 1 hour. Any effect that removes a condition allows a creature’s maximum health to return to normal before that time passes.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As a reaction, which you use when an enemy within 5 meters moves away from you, you can move up to half your speed toward the creature’s position. This movement doesn’t provoke opportunity attacks.