TroglodyteMedium humanoid (troglodyte)
- ¼ (50 XP)
Chameleon Skin. The troglodyte has advantage on Stealth checks made to hide.
Dashing Strike. If the troglodyte uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Stench. Any creature other than a troglodyte that starts its turn within 1.5 meters of the troglodyte must succeed on a DC 12 Fortitude saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Multiattack. The troglodyte makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage.