TroglodyteMedium humanoid (troglodyte)
Chameleon Skin. The troglodyte has advantage on Stealth checks made to avoid being noticed.
Stench. Any creature other than a troglodyte that starts its turn within 1 meter of the troglodyte must succeed on a DC 12 Fortitude saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Bite (1/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) piercing damage.
Claw (2/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) slashing damage.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9