Kryx RPGThemesMonsters

Tribal Warrior

Medium humanoid (any species)
Challenge

STR
1
DEX
0
CON
1
INT
−1
WIS
0
CHA
−1

11
2d8+2
14
Fort
+2
Ref
+1
Will
−1
Defense note hide

Speed 5 m.
Languages any one language

Maneuvers. The tribal warrior uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: spring attack, sprint

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 3 (1d4 + 1) piercing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Arctic, Coastal, Forest, Grassland, Hill, Mountain, Swamp, Underdarksrd

Maneuvers

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action twice. You also have advantage on Athletics checks to jump.