Kryx RPGThemesMonsters

Transmuter

Medium humanoid (any species)
Challenge
9 (5,000 XP)

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
15
Fort
+1
Ref
+0
Will
+6

Speed 12 m.
Senses passive Perception 11
Skills Arcana +8
Languages any four languages

Spellcasting. The transmuter is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): hammer, light step

1 mana: adrenaline rush, alter self, enlarge/reduce, moment of alacrity, regenerate, skill empowerment, striding and springing, sudden shift, sustenance, toppling punch

2 mana: amorphous form, dayvision, freedom of movement, fusion, metabolic adaptation, polymorph, synesthete

Transmuter. The transmuter gains following effects:

  • Darkvision out to a range of 18 meters
  • An extra 3 meters of speed while the bearer is unencumbered
  • Proficiency with Fortitude saving throws
  • Resistance to acid, cold, concussion, fire, or lightning damage (transmuter’s choice whenever the transmuter chooses this benefit)
  • When the transmuter expends mana to cast a spell, it can change the effect.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.

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