TransmuterMedium humanoid (any species)
- 9 (5,000 XP)
Spellcasting. The transmuter is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Transmuter. The transmuter gains following effects:
- Darkvision out to a range of 18 meters
- An extra 3 meters of speed while the bearer is unencumbered
- Proficiency with Fortitude saving throws
- Resistance to acid, cold, concussion, fire, or lightning damage (transmuter’s choice whenever the transmuter chooses this benefit)
- When the transmuter expends mana to cast a spell, it can change the effect.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.