Kryx RPGThemesMonsters

Tortle

Medium humanoid (tortle)
Challenge
¼ (50 XP)

STR
2
DEX
0
CON
1
INT
0
WIS
1
CHA
1

22
4d8+4
17
Soak
2
Fort
+1
Ref
+1
Will
+1
Defense note natural armor

Speed 9 m.
Senses passive Perception 11
Skills Athletics +4, Brawn +4, Wilderness +3
Languages Aquan, Common

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) bludgeoning damage.

Crossbow. Ranged Weapon Attack: +2 to hit, range 18/90 m. Hit: 4 (1d8) piercing damage.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to Defense and has advantage on Strength and Fortitude saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Reflex saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

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