TortleMedium humanoid (tortle)
- ¼ (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Claws. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) bludgeoning damage.
Crossbow. Ranged Weapon Attack: +2 to hit, range 18/90 m. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to Defense and has advantage on Strength and Fortitude saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Reflex saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.