- 5 (1,800 XP)
Dashing Strike. If the tlincalli uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use the spiked chain against another target.
Sting. Melee Weapon Attack: +6 to hit, reach 1.5 m., one creature. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Fortitude saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.