Kryx RPGThemesMonsters
Tlincalli

Tlincalli

Large monstrosity
Challenge
5

STR
3
DEX
1
CON
3
INT
−1
WIS
1
CHA
−1

85
10d10+30
17
Soak
1
Fort
+4
Ref
+3
Will
+1
Defense note natural armor

Speed 8 m.
Skills Insight +1 (12), Perception +4 (15), Stealth +4 (15), Wilderness +4 (15)
Senses darkvision 10 m.
Languages Tlincalli

Actions (2)

Longsword. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.

Spiked Chain (1/turn). Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use the spiked chain against another target.

Sting (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Fortitude saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Desertvgtm

No concoctions, maneuvers, or spells

All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9