Tiny Servant

Tiny Servant

Tiny construct
Challenge

STR
−3
DEX
3
CON
0
INT
−4
WIS
0
CHA
−5

10
4d4
17
Soak
1
Fort
+1
Ref
+1
Will
−2
Defense note natural armor
Damage immunities poison, psychic
Condition immunities bleeding, blinded, charmed, deafened, diseased, exhausted, frightened, paralyzed, petrified, poisoned

Speed 5 m., climb 5 m.
Skills
Senses blindsight 10 m. (blind beyond this radius)

Maneuvers. The tiny servant uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: disorient, spring attack

Actions (1)

Slam. Melee Weapon Attack: −3 to hit. Hit: 1 bludgeoning damage.

Urbanxgte

Maneuvers

1 minute/stamina die

As an action, make a weapon attack to disorient the creature.

On a hit, add the stamina die to the attack’s damage and the creature must succeed on a Reflex saving throw or it can’t take reactions for the duration.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can increase the damage for each additional stamina die expended.

  • Stagger. You can expend 1 additional stamina die so the creature is staggered instead of not being able to take reactions, but only until the end of its next turn. You can expend 1 additional stamina die so the creature is staggered for the duration.

  • Incapacitate. You can expend 2 additional stamina die so the creature is incapacitated instead of not being able to take reactions, but only until the end of its next turn.

  • Stun. You can expend 4 additional stamina die so the creature is stunned instead of not being able to take reactions, but only until the end of its next turn.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.