Kryx RPGThemesMonsters

Thri-kreen

Medium humanoid (thri kreen)
Challenge
1 (200 XP)

STR
1
DEX
2
CON
1
INT
−1
WIS
1
CHA
−2

33
6d8+6
15
Soak
1
Fort
+1
Ref
+1
Will
+0
Defense note natural armor

Speed 12 m.
Senses darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +4, Wilderness +3
Languages Thri-kreen

Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Stealth checks made to hide.

Dashing Strike. If the thri-kreen uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Standing Leap. The thri-kreen’s long jump is up to 9 meters and its high jump is up to 4.5 meters, with or without a running start.

Actions

Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Fortitude saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 6 (2d4 + 1) slashing damage.

Desert, Grasslandmm