Kryx RPGThemesMonsters

Thorny

Medium plant
Challenge
1 (200 XP)

STR
1
DEX
1
CON
1
INT
−4
WIS
0
CHA
−2

27
5d8+5
14
Soak
1
Fort
+1
Ref
+1
Will
−1
Defense note natural armor
Damage resistances lightning, piercing

Speed 9 m.
Senses darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +3

Maneuvers. The thorny uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Plant Camouflage. The thorny has advantage on Stealth checks it makes in any terrain with ample obscuring plant life.

Regeneration. The thorny regains 5 health at the start of its turn. While the thorny is able to regenerate, it does not become wounded or incapacitated as a result of regaining health. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 health and doesn’t regenerate.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 8 (2d6 + 1) piercing damage.

Forest, Swampvgtm