Kryx RPGThemesMonsters

Tanarukk

Medium fiend (demon orc)
Challenge
5 (1,800 XP)

STR
4
DEX
1
CON
5
INT
−1
WIS
−1
CHA
−1

95
10d8+50
14
Soak
1
Fort
+5
Ref
+2
Will
−1
Defense note natural armor
Damage resistances fire, poison

Speed 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Coercion +2, Perception +2
Languages Abyssal, Common, Orc

Dashing Strike. If the tanarukk uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Bonus Actions

Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The tanarukk makes two attacks: one with its bite and one with its greatsword or shortsword.

Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 10 (1d12 + 4) slashing damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.

Hill, Mountain, Underdarkvgtm