Kryx RPGThemesMonsters

Sword Wraith Commander

Medium undead
Challenge
8 (3,900 XP)

STR
4
DEX
2
CON
4
INT
0
WIS
1
CHA
2

127
15d8+60
18
Fort
+4
Ref
+3
Will
+1
Defense note chain hauberk, shield
Damage resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, frightened, poisoned, unconscious

Speed 9 m.
Senses darkvision 18 m., passive Perception 14
Skills Perception +4
Languages the languages it knew in life

Dashing Strike. If the sword wraith commander uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Turning Defiance. The sword wraith and any other sword wraiths within 9 meters of it have advantage on saving throws against effects that turn undead.

Bonus Actions

Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The sword wraith makes two weapon attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/long rest). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 9 meters of it. The warriors last until they drop to 0 health, and they take their turns immediately after the commander’s turn on the same initiative count.

Grassland, Swampmtof