Kryx RPGThemesMonsters

Swashbuckler

Medium humanoid (any species)
Challenge
3 (700 XP)

STR
1
DEX
4
CON
1
INT
2
WIS
0
CHA
2

66
12d8+12
18
Fort
+1
Ref
+2
Will
+2
Defense note leather

Speed 9 m.
Senses passive Perception 10
Skills Acrobatics +7, Athletics +4, Brawn +3, Persuasion +5
Languages any one language (usually Common)

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Maneuvers. The swashbuckler uses maneuvers (maneuver save DC 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bait and switch, disorient, distract, feint, nimble, positioning strike, spring attack, step of the wind

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its Defense includes its Charisma.

Actions

Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.

Coastal, Urbanvgtm