Kryx RPGThemesMonsters

Swarm of Quippers

Medium swarm of tiny beasts
Challenge
1 (200 XP)

STR
1
DEX
3
CON
−1
INT
−5
WIS
−2
CHA
−4

28
8d8−8
13
Fort
−1
Ref
+2
Will
−3
Damage resistances bludgeoning, piercing, slashing
Condition immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Speed 0 m., swim 12 m.
Senses darkvision 18 m.

Maneuvers. The swarm of quippers uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: blood in the water, flesh ripper, spring attack

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain health or gain temporary health.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 m., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its health or less.

Underwatersrd