Swarm of Cranium RatsMedium swarm of tiny beasts
- 5 (1,800 XP)
Maneuvers. The swarm of cranium rats uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Spellcasting. The swarm of cranium rats’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
1 mana: confusion
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain health or gain temporary health.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.
Illumination. As a bonus action, the swarm can shed dim light from its brains in a 1.5-meters radius, increase the illumination to bright light in a 5- to 6-meters radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.
Bites. Melee Weapon Attack: +5 to hit, reach 0 m.. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its health or less.