Kryx RPGThemesMonsters

Swarm of Cranium Rats

Medium swarm of tiny beasts
Challenge
5 (1,800 XP)

STR
−1
DEX
2
CON
0
INT
2
WIS
0
CHA
2

36
8d8
12
Fort
+0
Ref
+0
Will
+2
Damage resistances bludgeoning, piercing, slashing
Condition immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Speed 9 m.
Senses darkvision 9 m.
Languages telepathy 9 m.

Maneuvers. The swarm of cranium rats uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, spring attack, sprint

Spellcasting. The swarm of cranium rats’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

At will: command, comprehend languages, detect thoughts

1 mana: confusion

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain health or gain temporary health.

Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.

Bonus Actions

Illumination. As a bonus action, the swarm can shed dim light from its brains in a 1.5-meters radius, increase the illumination to bright light in a 5- to 6-meters radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 m.. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its health or less.

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