Kryx RPGThemesMonsters

Swarm of Bats

Medium swarm of tiny beasts
Challenge
¼ (50 XP)

STR
−3
DEX
2
CON
0
INT
−4
WIS
1
CHA
−3

22
5d8
12
Fort
+0
Ref
+0
Will
−1
Damage resistances bludgeoning, piercing, slashing
Condition immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Speed 0 m., fly 9 m.
Senses blindsight 18 m.

Echolocation. The swarm can’t use its blindsight while deafened.

Keen Hearing. The swarm has advantage on Perception checks that rely on hearing.

Maneuvers. The swarm of bats uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, dive attack, spring attack

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain health or gain temporary health.

Actions

Bites. Melee Weapon Attack: +4 to hit, reach 0 m., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its health or less.

Hill, Mountain, Underdark, Urbansrd