Storm GiantHuge giant
- 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Maneuvers. The storm giant uses maneuvers (maneuver save DC 22). It has 18 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Spellcasting. The storm giant is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has 6 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
At will: detect magic
1 mana: animate storm, augury, bane, bend luck, bless, booming weapon, feather fall, foretold, galvanize, levitate, lightning bolt, lightning nova, lightning, precognition, prescience, protection from the storm, shocking weapon, thunder step, thunderwave, wrath of the storm
Multiattack. The giant makes two melee attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 3 m. Hit: 28 (3d12 + 9) slashing damage.
Shortsword. Melee Weapon Attack: +14 to hit, reach 3 m. Hit: 19 (3d6 + 9) piercing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 18/75 m. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 150 meters of it. Each creature within 3 meters of that point must make a DC 17 Reflex saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.