Kryx RPGThemesMonsters

Storm Giant Quintessent

Huge giant (storm giant)
Challenge
16 (15,000 XP)

STR
9
DEX
2
CON
5
INT
3
WIS
10
CHA
4

230
20d12+100
12
Fort
+10
Ref
+10
Will
+12
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities concussion, lightning

Speed 15 m., fly 15 m. (hover), swim 15 m.
Senses truesight 18 m., passive Perception 25
Skills Arcana +8, Perception +15
Languages Common, Jotun

Amphibious. The giant can breathe air and water.

Maneuvers. The storm giant quintessent uses maneuvers (maneuver save DC 22). It has 23 stamina dice which are d8s, a dice limit of 5, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, foretold, glancing blow, hamstring, parry, slice through, spring attack, step of the wind, trip, whirling blade

2 stamina dice: backlash, bend luck, precognition, swift strike

Spellcasting. The storm giant quintessent is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

At will: detect magic

Cantrips (at will): light, lightning lure, luck, shock, thunderclap, true strike

1 mana: animate storm, augury, bane, bend luck, bless, booming weapon, feather fall, foretold, galvanize, levitate, lightning bolt, lightning nova, lightning, precognition, prescience, protection from the storm, shocking weapon, thunder step, thunderwave, wrath of the storm

2 mana: bestow curse, call lightning, danger sense, fate link, fortunes of fate, lightning strike, momento mori, remove curse, rolling thunder, shatter, storm bane, storm sphere

3 mana: ancient curse, symbol of stunning

Actions

Multiattack. The giant makes two Lightning Sword attacks or uses Wind Spear twice.

Lightning Sword. Melee Weapon Attack: +14 to hit, reach 4.5 m. Hit: 40 (9d6 + 9) lightning damage.

Wind Spear. The giant coalesces wind into a spear-like form and hurls it at a creature it can see within 185 meters of it. The spear is considered a magic weapon and deals 19 (3d6 + 9) piercing damage to the target, striking unerringly. The spear disappears after it hits.

Legendary Actions

The storm giant quintessent can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The storm giant quintessent regains spent legendary actions at the start of its turn.

Gust. The giant targets a creature it can see within 18 meters of it and creates a magical gust of wind around it. The target must succeed on a DC 18 Reflex saving throw or be pushed up to 6 meters in any horizontal direction the giant chooses.

One with the Storm (Costs 3 Actions). The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can’t take any actions other than lair actions, and it can’t be targeted by attacks, spells, or other effects. The giant can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.

Thunderbolt (Costs 2 Actions). The giant hurls a thunderbolt at a creature it can see within 185 meters of it. The target must make a DC 18 Reflex saving throw, taking 22 (4d10) concussion damage on a failed save, or half as much damage on a successful one.

Arctic, Coastal, Desert, Mountain, Underwatervgtm