Stone GolemLarge construct
- 10 (5,900 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Maneuvers. The stone golem uses maneuvers (maneuver save DC 18). It has 29 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tremoring strike
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 3 meters of it. Each target must make a DC 17 Will saving throw against this magic. On a failed save, a target is slowed 3 for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.