Kryx RPGThemesMonsters

Stone Giant

Huge giant
Challenge
7 (2,900 XP)

STR
6
DEX
2
CON
5
INT
0
WIS
1
CHA
−1

126
11d12+55
17
Soak
2
Fort
+8
Ref
+7
Will
+3
Defense note natural armor

Speed 12 m.
Senses darkvision 18 m., passive Perception 14
Skills Athletics +10, Brawn +9, Perception +4
Languages Jotun

Maneuvers. The stone giant uses maneuvers (maneuver save DC 17). It has 20 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: debilitating crush, disorient, distant shot, glancing blow, hammer spin, hammer through, hammering blow, knockback, nimble, spring attack

2 stamina dice: tremoring strike

Stone Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two melee attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 19 (3d8 + 6) bludgeoning damage.

Club. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 13 (3d4 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 18/75 m. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Reflex saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Reflex saving throw, catch the missile and take no bludgeoning damage from it.

Hill, Mountainsrd