Stone GiantHuge giant
- 7 (2,900 XP)
Maneuvers. The stone giant uses maneuvers (maneuver save DC 17). It has 20 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tremoring strike
Stone Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.
Multiattack. The giant makes two melee attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 19 (3d8 + 6) bludgeoning damage.
Club. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 13 (3d4 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 18/75 m. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Reflex saving throw or be knocked prone.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Reflex saving throw, catch the missile and take no bludgeoning damage from it.