Stone Giant DreamwalkerHuge giant (stone giant)
- 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 9 meters of the giant must make a DC 13 Will saving throw, provided that the giant isn’t incapacitated. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.
Maneuvers. The stone giant dreamwalker uses maneuvers (maneuver save DC 18). It has 29 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tremoring strike
Multiattack. The giant makes two melee attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 19 (3d8 + 6) bludgeoning damage.
Club. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 13 (3d4 + 6) bludgeoning damage.
Petrifying Touch. The giant touches one Medium or smaller creature within 3 meters of it that is charmed by it. The target must make a DC 17 Fortitude saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature on the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
Rock. Ranged Weapon Attack: +10 to hit, range 18/75 m. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Reflex saving throw or be knocked prone.