Steel PredatorLarge construct
- 16 (15,000 XP)
Innate Spellcasting. The steel predator’s innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells:
Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.
Magic Weapons. The steel predator’s weapon attacks are magical.
Maneuvers. The steel predator uses maneuvers (maneuver save DC 20). It has 45 stamina dice which are d8s, a dice limit of 5, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tear tendon
Multiattack. The steel predator makes three attacks: one with its bite and two with its claw.
Bite. Melee Weapon Attack: +12 to hit, reach 1.5 m. Hit: 14 (2d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 1.5 m. Hit: 16 (2d8 + 7) slashing damage.
Stunning Roar (Recharge 5–6). The steel predator emits a roar in a 18-meters cone. Each creature in that area must make a DC 19 Fortitude saving throw. On a failed save, a creature takes 27 (5d10) concussion damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.