Steam MephitSmall elemental
- ¼ (50 XP)
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 1.5 meters of the mephit must succeed on a DC 10 Reflex saving throw or take 4 (1d8) fire damage.
Spellcasting. The steam mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.