Kryx RPGThemesMonsters

Steam Mephit

Small elemental
Challenge
¼ (50 XP)

STR
−3
DEX
1
CON
0
INT
0
WIS
0
CHA
0

21
6d6
11
Fort
+0
Ref
−1
Will
+0
Damage immunities fire, poison
Condition immunities poisoned

Speed 9 m., fly 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +1
Languages Aquan, Ignan

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 1.5 meters of the mephit must succeed on a DC 10 Reflex saving throw or take 4 (1d8) fire damage.

Spellcasting. The steam mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): hydraulic push, shape water

1 mana: animate water, create/destroy/purify water, desiccate, ebb and flow, fog cloud, locate water, slick skin, tidal breaker, tidal surge, tidal wave, water jet, water whip, wave shield

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Underwatersrd