Kryx RPGThemesMonsters

Star Spawn Mangler

Medium aberration
Challenge
5 (1,800 XP)

STR
−1
DEX
4
CON
1
INT
0
WIS
1
CHA
−2

71
13d8+13
14
Fort
+4
Ref
+4
Will
+0
Damage resistances cold
Damage immunities psychic
Condition immunities charmed, frightened, prone

Speed 12 m., climb 12 m.
Senses darkvision 18 m., passive Perception 11
Skills Stealth +7
Languages Aklo

Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn’t taken a turn yet.

Maneuvers. The star spawn mangler uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, cripple, flesh ripper, grievous wound, pounce, spring attack, stalking shadow

2 stamina dice: blind, tear tendon

Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action.

Actions

Multiattack. The mangler makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.

Flurry of Claws (Recharge 4–6). The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.

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