Star Spawn ManglerMedium aberration
- 5 (1,800 XP)
Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn’t taken a turn yet.
Maneuvers. The star spawn mangler uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action.
Multiattack. The mangler makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
Flurry of Claws (Recharge 4–6). The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.