Kryx RPGThemesMonsters

Spined Devil

Small fiend (devil)
Challenge
2 (450 XP)

STR
2
DEX
2
CON
1
INT
0
WIS
2
CHA
−1

22
5d6+5
13
Fort
+1
Ref
+2
Will
+1
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage immunities fire, poison
Condition immunities poisoned

Speed 6 m., fly 12 m.
Senses darkvision 35 m.
Languages Infernal, telepathy 35 m.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Maneuvers. The spined devil uses maneuvers (maneuver save DC 12). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, spring attack

Actions

Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (2d4 + 2) slashing damage.

Fork. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.

Tail Spine. Ranged Weapon Attack: +4 to hit, range 6/25 m. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.

mm