Spined DevilSmall fiend (devil)
- 2 (450 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Maneuvers. The spined devil uses maneuvers (maneuver save DC 12). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 7 (2d4 + 2) slashing damage.
Fork. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.
Tail Spine. Ranged Weapon Attack: +4 to hit, range 6/25 m. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.