Spell-eating OozeMedium ooze
Amorphous. The ooze can move through a space as narrow as 2 centimeters wide without squeezing.
Magic Resistance. The ooze has advantage on saving throws against spells and other magical effects.
Spellcasting. The spell-eating ooze’s spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
Cantrips (at will): spell ward
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) acid damage. The creature must make a DC 12 Will saving throw. On a failed save, if the creature has mana or psi, it loses 1 mana or psi (its choice), takes 2d6 force damage, and has disadvantage on saving throws to maintain concentration on a spell until the start of its next turn.
Split. When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 health. Each new ooze has health equal to half the original ooze’s, rounded down. New oozes are one size smaller than the original ooze.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9