Spawn of KyussMedium undead
- 5 (1,800 XP)
Dashing Strike. If the spawn of kyuss uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Regeneration. The spawn of Kyuss regains 10 health at the start of its turn if it has at least 1 health and isn’t in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn’t function at the start of the spawn’s next turn. The spawn is destroyed only if it starts its turn with 0 health and doesn’t regenerate.
Worms. If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Multiattack. The spawn of Kyuss makes two attacks with its claws and uses Burrowing Worm.
Burrowing Worm. A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 3 meters of it. The worm latches onto the target’s skin unless the target succeeds on a DC 11 Reflex saving throw. The worm is a Tiny undead with 6 Defense, 1 health, a −4 in every ability, and a speed of 30 centimeters. While on the target’s skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 3 meters of the worm). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing l piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6). A worm-infested target dies if it drops to 0 health, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.
Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.