Kryx RPGThemesMonsters

Smoke Mephit

Small elemental
Challenge
¼ (50 XP)

STR
−2
DEX
2
CON
1
INT
0
WIS
0
CHA
0

22
5d6+5
12
Fort
+1
Ref
+0
Will
+0
Damage immunities fire, poison
Condition immunities poisoned

Speed 9 m., fly 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Primal +1, Perception +2, Stealth +4
Languages Auran, Ignan

Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 1.5-meters-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Spellcasting. The smoke mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): control shadow, gloom, hidden shadow, shadow blade

1 mana: blight, blindness/deafness, darkness, five shadows, pass without trace, shadow jaunt, shadow tendrils, shadow veil, shadowy reprisal, umbral weapon, unseen servant

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Urbanmm