Small Water ElementalSmall elemental
- ½ (100 XP)
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 6 meters until the end of its next turn.
Maneuvers. The small water elemental uses maneuvers (maneuver save DC 12). It has 1 stamina die which is a d8, regains its stamina die when it finishes a short or long rest, and knows the following maneuvers:
Spellcasting. The small water elemental is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.
Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) bludgeoning damage.