Kryx RPGThemesMonsters

Small Earth Elemental

Small elemental
Challenge
½ (100 XP)

STR
2
DEX
−1
CON
3
INT
−3
WIS
−1
CHA
0

32
5d6+15
14
Soak
2
Fort
+3
Ref
+0
Will
−1
Defense note natural armor
Damage vulnerabilities concussion
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, paralyzed, petrified, poisoned, unconscious

Speed 6 m., burrow 3 m.
Senses darkvision 18 m., tremorsense 18 m., passive Perception 9
Skills Primal +1
Languages Terran

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Maneuvers. The small earth elemental uses maneuvers (maneuver save DC 12). It has 1 stamina die which is a d8, regains its stamina die when it finishes a short or long rest, and knows the following maneuvers:

1 stamina die: avalanche onslaught, bonecrush, brute force, debilitating crush, disorient, glancing blow, hammer spin, hammer through, hammering blow, knockback, rolling stone, smash, spring attack, sturdy stance

Siege Monster. The elemental deals double damage to objects and structures.

Spellcasting. The small earth elemental is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): earthen hide, ferrous growth, mold earth, stonefist

1 mana: avalanche, earth tremor, earthbind, earthen bulwark, fissures, rock armor

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) bludgeoning damage.

Mountain, Underdarksrd