Kryx RPGThemesMonsters

Small Air Elemental

Small elemental
Challenge
½ (100 XP)

STR
1
DEX
2
CON
2
INT
−3
WIS
−1
CHA
0

27
5d6+10
12
Fort
+2
Ref
+1
Will
−1
Damage resistances concussion, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 0 m., fly 9 m. (hover)
Senses darkvision 18 m., passive Perception 9
Skills Primal +1
Languages Auran

Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.

Maneuvers. The small air elemental uses maneuvers (maneuver save DC 12). It has 1 stamina die which is a d8, regains its stamina die when it finishes a short or long rest, and knows the following maneuvers:

1 stamina die: bait and switch, disorient, distract, dive attack, feint, lunge, spring attack, step of the wind, uncanny dodge

Spellcasting. The small air elemental is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): gust, updraft

1 mana: averting gust, cyclone, feather fall, fog cloud, gale cloak, gale strike, gust of wind, hover, levitate, steal breath, warding winds, whispering wind

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) bludgeoning damage.

Desertsrd