Slaad Tadpole

Tiny aberration
Challenge

STR
−2
DEX
2
CON
0
INT
−4
WIS
−3
CHA
−4

10
4d4
14
Fort
+1
Ref
+1
Will
−4
Damage resistances acid, cold, concussion, fire, lightning

Speed 5 m.
Skills Stealth +3 (14)
Senses darkvision 10 m.
Languages understands Slaad but can’t speak

Magic Resistance. The slaad tadpole has advantage on saving throws against spells and other magical effects.

Maneuvers. The slaad tadpole uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, blood in the water, spring attack

Actions (1)

Bite. Melee Weapon Attack: −1 to hit. Hit: 1 piercing damage.

Limbomm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with advantage against a creature that is below half its health.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Until the start of your next turn, if you are within 10 meters of a creature that you can sense that is below half its health, any attack you make against a creature not below half its health is made with disadvantage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.